BIO
In a career spanning 15 years, Sean has designed and produced print and online marketing creative for global brands including Callaway Golf, Costco, and HTC among others. In addition, Sean is an expert photo editor and concept artist. Sean is a 'quadruple threat' in marketing, capable of delivering graphics, animation, web, and copywriting creative to any project.
Since childhood, Sean has been creating and pursuing artistic endeavours. Before Photoshop, Sean was on his way to becoming a master of Windows Paint. He spent hours creating little 8-bit pixelated masterpieces. It was at that point, that Sean first started thinking about a career in digital design and advertising.
Before his design career, Sean had a rather varied background. He studied Archaeology and Art History at The University of Texas at Austin and then taught English in Korea for a year after graduation. Upon returning to Austin, Sean went back to school for design while working as a barback and bartender. After the Dotcom bust of the early 2000s, jobs for recent design students were scarce and Sean took a position at AMD, testing motherboards and other components. Now, Sean builds his own desktop systems and can troubleshoot most technical issues. Sean has spent his life learning new things and constantly adding to his quiver of skills.
Since embarking on his design career; Sean has worked on small internal marketing teams, freelanced and contracted, and worked on large multi-million dollar e-commerce sites. Sean has been involved in almost every area of marketing and creative- from onsite graphics, to print graphics, website development, and content management. Sean has a particular talent for bringing in new ideas and re-invigorating stale marketing.
CREATIVE PROCESS
Skull Temple of Beta Gema Pulp Cover Art
roles: art direction, graphic design, photo editing
software/tools: Photoshop, Illustrator
The Inspiration:
Sci-fi covers I remembered from my youth, Castle Grayskull, and archaeological ruins.
The Process:
The main structure is composed of three different Mesoamerican pyramid images plus the skull. I picked the three pyramids for their unique qualities and also to give the overall structure the feeling of extreme age; as successive structures were built one on top of another. This is actually quite common, as sites are considered holy or magical for thousands of years and built on by successive cultures. I studied archaeology and like to incorporate that into art.

Originally, when I cut the tree branches out of the top of the tower's image; I planned to 'fix' the area by cloning and airbrushing the existing wall, making it look complete. However, once I saw the hole created by the deleted branches; I decided that it would add more interest to the ruins to make it appear crumbled with the internal structure showing.

I took the finished artwork and used it for one of my Pulp Cover Poster series.
Inspiration
Inspiration
Elements & Assembly
Elements & Assembly
Final
Final
LX52 Hovermobile Ad Art
roles: art direction, graphic design, photo editing
software/tools: Photoshop, Illustrator
The Inspiration:
The landspeeder from Star Wars and vintage car ads.


The Process:
It took several stock images to create the final poster. The hovercraft is based on a vintage Buick. The passengers, landscape, and sky elements were all composed of separate images. The background terrain is Vasquez Rocks, famous as a filming location for many movies and TV shows including Star Trek. The fight between Kirk and the Gorn was filmed there, and including the rocks was another little nod to classic sci-fi.

I took an image of classic car and Photoshopped it into a retro-futuristic hovercraft, inspired by Luke Skywalker's landspeeder. I then took the finished craft and placed it in a vintage-style auto ad.
Inspiration
Inspiration
Elements and Assembly
Elements and Assembly
Final Poster
Final Poster
The Video:
This is my first speed-painting video. It took 10 segments of screencapped video to complete the entire painting. I edited the segments together and added the soundtrack in Premiere Pro CC. I created the opening logo bumper in After Effects.
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